Lucilla Orphypise

Lucilla Orphypise is a hybrid, specifically, a werepyre, even more specifically, a lamia.

Lore
Lucilla was the daughter of a wealthy aristocratic couple; her father was a vampire, her mother, a weresnake. Like all werebeasts and part-weres, Lucilla experienced her first change underneath the first full moon after her thirteenth birthday. Her mother was, of course, thrilled, and though he would've preferred she was full vampire, like him, her father was nonetheless proud of his daughter. Her parents expected that, considering her parentage, the chances of Lucilla being full vampire or full weresnake was....slim, to say the least. At least she inherited features from both sides of her heritage, and that was all they could ask for. Lucilla lived a life of luxury, at least until her parents went on an adventure with their old friends, and never returned. Lucilla now lives in the family mansion, waiting to get her inheritance until she comes of age.

Appearance
Like most people with werebeast heritage, Lucilla has three distinct forms; a human form, a therian form, and a full animal form. In her human form, she looks like someone who was born a vampire, with black hair, pale skin, red eyes, pointed ears, fangs in her mouth, and claws on her hands. Her wardrobe usually consists of dresses in different styles, but that are usually in black and purple. In her therian form, Lucilla looks like a hybrid of a human, a bat, and a snake, with black, scaly skin, with bloodred scales from underneath her chin to just before the tip of her tail, bloodred, serpentine eyes, pointed, bat-like ears, a serpentine face, with a bat-like nose, fangs, claws, a forked tongue, a serpentine tail in place of legs, and large, bat-like wings sprouting from her back. In her animal form, Lucilla looks like a strange hybrid of a snake and a bat, with a mainly snake-like body and face, but with bat wings, ears, and nose.

Personality
If Lucilla was to be aligned on the D&D alignment chart, she would be smack-dab in the middle, in True Neutral. She does what is best for her at the time. She behaves in a good manner to those she considers friends and allies, but will only act maliciously against those who try to hurt her in one way or another. For everyone else, she doesn't really care. She doesn't wish ill on those she doesn't know, but she also doesn't care when she hears of evil befalling them. Better for others to suffer the evil than her and her allies. If an ally is in need, she will aid them, out of genuine love or because she may be able to count on that ally a little more in the future. If someone else is in need, she will weigh the options of the potential rewards and dangers associated with the act. If an enemy is in need, she will either ignore them or take advantage of their misfortune. Also, due to the full moon that she first transformed under, she is a natural leader, and has a high amount of charisma, as well.

Powers

 * Form swapping: Due to her werebeast heritage, Lucilla possesses the ability to switch between her human form, her therian form, and her animal form at will.
 * Flight: Due to the wings on her back, Lucilla possesses the ability to fly through the air.
 * Enhanced agility: Due to both her vampiric and her serpentine heritage, Lucilla is able to go from one motion to the other effortlessly.
 * Enhanced bite: Due to both her vampiric and serpentine heritage, Lucilla possesses fangs in her mouth which, when combined with strong jaws, gives her a powerful bite.
 * Enhanced charisma: Due to the influence of the alpha moon during her first transformation, Lucilla possesses a higher amount of charisma and charm than most.
 * Enhanced climbing: Due to her serpentine heritage, Lucilla is able to climb and otherwise move effortlessly up angled or vertical surfaces.
 * Enhanced combat: Due to her vampiric heritage, Lucilla possesses superhuman levels of hand-to-hand combat skills, and excels in various forms of combat.
 * Enhanced durability: Due to her vampiric heritage, Lucilla is able to withstand numerous blows of internal or external assaults.
 * Enhanced endurance: Due to her vampiric heritage, Lucilla is able to survive without energy for an extended period of time.
 * Enhanced flexibility: Due to her serpentine heritage, Lucilla is able to bend and twist her body effortlessly past what most would think possible.
 * Enhanced hearing: Due to her vampiric heritage, Lucilla possesses ears that allow her to hear with amazing clarity, distance, detail, and even frequencies that most cannot hear.
 * Enhanced lung capacity: Due to her serpentine heritage, Lucilla possesses tremendous lung capacity and is able to use oxygen more efficiently than others while staying active.
 * Enhanced smell: Due to both her vampiric and serpentine heritage, Lucilla is able to detect specific beasts, beings, objects, places, substances, etc., locate their origin, and even track, using nothing but her sense of smell.
 * Enhanced speed: Due to her vampiric heritage, Lucilla is able to move at a supernatural level of speed.
 * Enhanced stealth: Due to her serpentine heritage, Lucilla possesses extraordinarily skillful expertise in the various ways and techniques of stealth.
 * Enhanced strength: Due to both her vampiric and serpentine heritage, Lucilla is able to exert great strength from her muscles.
 * Semi-immortality: Due to her vampiric heritage, Lucilla is immune to the affects of aging. However, she can be killed if one knows her weaknesses.
 * Regenerative healing factor: Due to her vampiric heritage, Lucilla possesses a healing factor that allows her to regenerate lost tissues or even lost limbs.
 * Elastic jaws: Due to her serpentine heritage, Lucilla is able to expand her jaws to immense proportions.
 * Seismic sense: Due to her serpentine heritage, Lucilla is able to sense and perceive vibrations in the ground.
 * Night vision: Due to both her vampiric and serpentine heritage, Lucilla is able to see clearly in dark and/or dim environments.
 * Blood empowerment: Due to her vampiric heritage, Lucilla grows faster, stronger, more durable, etc., the more blood she drinks.
 * Contaminant immunity: Due to her vampiric heritage, Lucilla is able to neutralize almost all existing detrimental contaminants in her body, including sicknesses.
 * Hypnosis: Due to her vampiric heritage, Lucilla is able to make subconscious suggestions to get others to do her bidding.
 * Daytime walking: Due to her vampiric heritage, Lucilla is able to walk in sunlight without much harm. However, it does hurt her eyes and irritate her skin, however, so expect her to wear sunglasses and either slathering a bunch of sunscreen or wearing a lot of clothes.
 * Conversion: Due to both her vampiric and werebeast heritage, Lucilla is able to turn others into either vampires, weresnakes, and/or werepyres, either through a bite or a scratch.
 * Mist form: Due to her vampiric heritage, Lucilla is able to transform herself into mist.
 * Dust form: Due to her vampiric heritage, Lucilla is able to transform herself into dust.
 * Werebeast commanding: Due to the influence of the alpha moon during her first transformation, Lucilla is able to command all nearby werebeasts and even summon them to her location. When she uses this power, her eyes, the edges of her wings, the tip of her tail, along her spine, and her claws all glow a royal blue color.
 * Bat/snake communication: Due to both her vampiric and serpentine heritage, Lucilla is able to communicate with both bats and snakes.

Weaknesses
Due to her mixed heritage, most of the werebeast and vampire weaknesses either don't affect Lucilla at all, or only by about half of what they normally would. However, there are some weaknesses that she still has in spite of her mixed race heritage.
 * Silver: Due to both her werebeast and her vampire heritages, Lucilla cannot stand silver, touching it burns her, and the only one that can truly kill her.
 * Wooden stake: Due to her vampire heritage, Lucilla will die when impaled through the heart with a wooden stake.
 * Lunar eclipses: Due to her werebeast heritage, Lucilla will find her werebeast abilities will be completely neutralized when a lunar eclipse is in the sky.