Seamus O'Sidhe

Seamus O'Sidhe (shay-muhs oh-shee) is a hybrid son of Finnian O'Sidhe, a leprechaun and Oona (nee Flannery), a banshee.

Lore
Finnian and Oona met each other years and years ago. He was a cobbler (as most leprechauns are), and she worked at the local news scroll, writing the obituaries (fitting for a banshee). They kept unintentionally meeting at the same café, where they would happen to eat the same lunches. They started dating, as a young couple does, and after five years of courtship, they got married. Three years into their marriage, Seamus surprised them both. He was raised in a loving home, and, of course, his dad taught him to cobble, as his father taught him before that, and his father before that.

Appearance
Due to both his leprechaun and his banshee heritage, Seamus has grayish-green skin, grayish-green eyes, grayish-red hair, pointed ears, no legs/feet, and appears to be wearing a grayish-green robe, and constantly floating, with his lower body appearing to be replaced with a ghostly tail/banshee rags.

Personality
If Seamus was aligned on the D&D alignment chart, he would most likely be Chaotic Good, bordering on Neutral Good. He's a free spirit who wants everyone to have a good time. Combining the happy-go-lucky behavior of a leprechaun with the serene melancholy of a banshee combine into a calm, kind, gentle spirit. Seamus also enjoys a good story, and if you can tell him one, possibly over a good drink, you'll gain a good friend.

Powers

 * Flight: Due to his banshee heritage, Seamus possesses the ability to fly through the air.
 * Enhanced agility: Due to his banshee heritage, Seamus possesses the ability to go from one one movement to another effortlessly.
 * Enhanced crafting: Due to his leprechaun heritage, Seamus is able to craft various items to perfection. Like most leprechauns and half-leprechauns, Seamus specializes in shoes, however, he is also able to craft other items, such as making saddles, tailoring clothes, and even building armor.
 * Enhanced dexterity: Due to his banshee heritage, Seamus possesses the ability to control his limbs, body, and digits extremely well.
 * Enhanced durability: Due to his banshee heritage, Seamus is able to withstand numerous blows of external assaults.
 * Enhanced recovery: Due to his banshee heritage, Seamus is able to recover his energy faster than normal.
 * Enhanced reflexes: Due to his banshee heritage, Seamus possesses extremely enhanced reaction speed.
 * Enhanced speed: Due to his banshee heritage, Seamus is able to move at extraordinary physical speed.
 * Enhanced strength: Due to his banshee heritage, despite his rather wispy appearance, Seamus is able to exert great bodily strength.
 * Invisibility: Due to his banshee heritage, Seamus is able to render himself unseen to the naked eye.
 * Intangibility: Due to his banshee heritage, Seamus is able to pass through solid matter at will.
 * Overshadowing/possession: Due to his banshee heritage, Seamus is able to enter another body and/or object and control it from the inside.
 * Wall walking: Due to his banshee heritage, Seamus is able to "walk" up walls (though how he can do so without feet and/or legs is anyone's guess).
 * Ecto-physical mass manipulation: Due to his banshee heritage, Seamus is able to make selective parts of his body intangible, and also turn them into different shapes at will, such as making his mouth become a big hole going right through his face.
 * Ectoplasmic beam: Due to his banshee heritage, Seamus is able to project a beam of ectoplasmic energy, usually from the palms of his hands.
 * Ectoplasmic shield: Due to his banshee heritage, Seamus is able to create a shield out of ectoplasmic energy around himself and/or others.
 * Banshee shriek: Due to his banshee heritage, Seamus is able to unleash a sonic banshee shriek from his vocal chords.
 * Ghost stinger: Due to his banshee heritage, Seamus is able to zap his opponents with a psudo-electric ectoplasmic energy shock.
 * Cryokinesis: Due to his banshee heritage, Seamus is able to generate and manipulate ice, snow, and cold.
 * Electromagnetism manipulation: Due to his banshee heritage, Seamus is able to generate and manipulate electromagnetic fields for various effects.
 * Ghost light creation: Due to his banshee heritage, Seamus is able to create small glowing spheres of concentrated ectoplasmic energy, to serve as light sources.
 * Duplication: Due to his banshee heritage, Seamus is able to create exact copies of himself.
 * Teleportation: Due to his banshee heritage, Seamus is able to go from point A to point B without occupying the space in between.
 * Telekinesis: Due to his banshee heritage, Seamus is able to move objects by though alone.
 * Tychokinesis: Due to his leprechaun heritage, Seamus is able to manipulate luck itself.
 * Limited chlorokinesis: Due to his leprechaun heritage, Seamus is able to manipulate plants, though he is only limited to clover.
 * Coin manipulation: Due to his leprechaun heritage, Seamus is able to summon and manipulate the gold coins from his pot whenever he needs it.

Weaknesses

 * Iron/steel: Due to his leprechaun heritage, Seamus can and will be harmed by weapons made of iron and steel.
 * Milk/cream: Due to his leprechaun heritage, Seamus can drink milk and cream, but it will intoxicate him, like alcohol does for mortals.
 * Honesty: Due to his leprechaun heritage, Seamus cannot tell an outright lie. He can exaggerate the truth, he can be dishonest, he can tell half-truths, but a bold-faced lie is unachievable to him.