Sleipnir

Sleipnirs are a group of magical beasts descended from the magical steed Sleipnir, steed of the Norse Immortal Odin, and son of the Immortal Loki. Which means that slepinirs and wargs are, technically, distantly related.

Appearance
Slepinirs look like normal horses, however, due to their heritage, they all possess eight legs instead of four. Each pair of legs starts in the same place where a normal leg would go.

Behavior
Sleipnirs are free spirits, wandering the world wherever the wind takes them. Due to their divine nature, they are a proud race. Like unicorns, they will only trust a person if the person bows to the sleipnir. Though there are wild herds of sleipnirs around, there are some sleipnirs who are domesticated.

Powers

 * Air walking: Slepinirs are able to walk/run on air, treating it as a solid substance, thereby allowing a form of flight. As they do so, their hooves and the space under their hooves emits a rainbow-colored glow, as if the Bifrost Bridge is manifesting underneath them.
 * Enhanced balance: Slepinirs possess extremely well-developed senses of balance, the positioning of limbs in space, centers of balance, and the physical conditions to use these facts.
 * Enhanced bite: Slepinirs, due to their horse-like jaws and teeth, possess powerful bites.
 * Enhanced hearing: Slepinirs are able to hear with amazing clarity, detail, distance, and even frequencies that most cannot hear.
 * Enhanced jump: Slepinirs are able to achieve rocket-like jumps, while having hassle-free landings.
 * Enhanced smell: Slepinirs are able to detect various beasts, beings, objects, places, substances, etc., locate their origins, and even track, using nothing but their senses of smell.
 * Enhanced speed: Slepinirs are able to move at extraordinary physical speed.
 * Enhanced strength: Slepinirs are able to exert a great amount of strength from their muscles.
 * Expanded view: Slepinirs have greatly expanded views, however, are only able to see behind them of they turn their heads.
 * Night vision: Slepinirs are able to see with great clarity, detail, etc., in either low-light conditions, or in complete darkness.
 * Hooves: Slepinirs are able to use their hooves as powerful weapons.
 * Unrestricted movement: Slepinirs are able to move effortlessly in any/all environments/conditions.