Kyra Felice

Kyra Felice is a type-1 demigod, and daughter of Dominic Felice, a werewisp (half-werecat, half-will-o'-the-wisp), and the Grecian Immortal Hecate, who was once worshipped as the Titan goddess of magic (or witchcraft, whichever you prefer), crossroads, and trivial knowledge.

Lore
Dominic Felice met Hecate one day when he saw a magic show she was putting on. When they saw each other, it was love at first sight. After a wile, baby Kyra surprised them, and, as is tradition, Hecate told Dominic that Kyra was to be raised by him. She was still in Kyra's life, but, until the day Kyra first cast a spell, she didn't know her true heritage. Also, like most part-weres, Kyra experienced the first change under the first full moon after her thirteenth birthday.

Appearance
Like most werebeasts and part-weres, Kyra has three different forms; a human form, a therian form, and an animal form. In her human form, Kyra has pale skin, fiery-green hair, with a long swoop in the front of her face, bright green, flaming eyes, and light skin. Her wardrobe is essentially gothic/witch, with long black dresses, with pops of green, boots, leggings, etc. In her therian form, Kyra becomes a humanoid cat, with black fur over most of her body, with a bright green muzzle, a bright green chest and stomach, green hands and paws, a green tail tip, green ear tips, and green stripes all down her back, bright green, feline eyes, with flames streaming from them, feline ears, a feline muzzle for a nose/mouth, complete with whiskers and fangs, claws on her human-like hands, feline legs/paws, a feline tail, and bright green, will-o'-the-wisp flames on her ear tips, down her back, and on the tip of her tail. In her animal form, Kyra takes the form of a mostly black cat, with green flames streaming off it.

Personality
If Kyra was placed on the D&D alignment scale, she would be Chaotic Good. Due to her feline nature, she is definitely a free spirit, but she has a good heart, and let's her conscience be her center of right and wrong. She definitely prefers to use her magic for the betterment of others, but if she sees someone bullying someone else, she will cause some havoc for the bully. Also, due to the influence of the shadow moon of October, she tends to have an unsettling effect on those around her, however, you will find that, if you get to know her, she's not as unsettling as you would expect.

Powers

 * Form swapping: Due to her werebeast heritage, Kyra possesses the ability to switch between her human, therian, and animal forms at will.
 * Enhanced agility: Due to her werecat heritage, Kyra possesses the ability to go from one action to another effortlessly.
 * Enhanced balance: Due to her werecat heritage, Kyra possesses an innately well-developed sense of balance.
 * Enhanced battle proficiency: Due to her demigod nature, Kyra is hard-wired for battle, which grants her highly enhanced senses, and the ability to see when her opponent will strike, due to the tensing of their muscles.
 * Enhanced bite: Due to her werecat heritage, Kyra possesses fangs and a strong jaw, which gives her a very powerful bite.
 * Enhanced climbing: Due to her werecat heritage, Kyra possesses the ability to climb anything effortlessly.
 * Enhanced condition: Due to her demigod nature, Kyra's physiology is far more enhanced than any other werewisp of her specific kind.
 * Enhanced flexibility: Due to her werecat heritage, Kyra possesses the ability to effortlessly bend and twist her body in different positions.
 * Enhanced hearing: Due to her werecat heritage, Kyra possesses ears that allow her to hear with amazing clairity, distance, and even ultrasound.
 * Enhanced jump: Due to her werecat heritage, Kyra possesses the ability to achieve rocket-like jumps, while having hassle-free landings.
 * Enhanced reflexes: Due to her werecat heritage, Kyra possesses extremely enhanced reaction speed.
 * Enhanced smell: Due to her werecat heritage, Kyra possesses the ability to detect various beings, beasts, objects, substances, places, etc., with nothing but her sense of smell.
 * Enhanced speed: Due to her werecat heritage, Kyra possesses the ability to move at astounding speed.
 * Enhanced stealth: Due to her werecat heritage, Kyra is extraordinarily skillful at the various ways and techniques of stealth.
 * Enhanced strength: Due to her werecat heritage, Kyra possesses the ability to exert a great amount of strength from her muscles.
 * Claws: Due to her werecat heritage, Kyra possesses claws that she can use as powerful natural weapons.
 * Night vision: Due to both her werecat heritage, and her mother's influence, Kyra possesses the ability to see easily at night or in low-level light.
 * Werecat conversion: Due to her werecat heritage, Kyra possesses the ability to transform others into werecats with either a bite or a scratch.
 * Fire generation/manipulation: Due to her will-o'-the-wisp heritage, Kyra has the ability to generate, shape, and manipulate green flames.
 * Fire mimicry: Due to her will-o'-the-wisp heritage, Kyra has the ability to transform herself entirely into green flame.
 * Fate direction: Due to her will-o'-the-wisp heritage, Kyra possesses the ability to predict what another's fate is, and where to lead them to their fate.
 * Compass sense: Due to her will-o'-the-wisp heritage, Kyra possesses an innate, compass-like sense of direction, easily being able to point out where to go and what direction she is facing.
 * Pure magic: Due to her mother's influence, Kyra possesses the ability to use pure magic, without a specialty (unlike most spellcasters). In order to use this, Kyra uses incantations in Latin.
 * Spell invention: Due to her mother's influence, Kyra possesses the ability to invent her own unique spells, merely by visualizing what she wants the spell to do, and by figuring out the correct incantation.
 * Telekinesis: Due to her mother's influence, Kyra possesses the ability to move objects by the power of thought alone.
 * Familiar pact creation: Due to her mother's influence, Kyra possesses the ability to form a contract with an animal and make it her familiar, which she can summon and communicate with, to act as her guide, pet, friend, and even conscience, if needed.
 * Mistform creation: Due to her mother's influence, Kyra possesses the ability to create Mistforms, which are objects created from the Mist.
 * Crossroads illusion: Due to her mother's influence, Kyra possesses the ability to create an illusion of a crossroads to distract her opponents.
 * Night empowerment: Due to her mother's influence, Kyra is innately more powerful at night.
 * 360-degree vision: Due to her mother's influence, Kyra possesses the ability to see in all directions at once.
 * Invisibility: Due to the influence of the Shadow moon of October, Kyra possesses the ability to render herself unseen to the naked eye.
 * Intangibility: Due to the influence of the Shadow moon of October, Kyra possesses the ability to phase through solid objects.
 * Fear inducement: Due to the influence of the Shadow moon of October, Kyra possesses the ability to induce fear in others. When she uses this power, her eyes, the stripes on her body, and her flames glow ectoplasmic white-green.
 * Ancient Greek/Latin fluency: Due to her demigod nature, Kyra possesses the ability to understand and speak Ancient Greek and Latin.
 * Feline communication: Due to her werecat heritage, Kyra possesses the ability to communicate with cats and feline creatures.

Weaknesses

 * Fatal Flaw: Due to her demigod nature, Kyra possesses a Fatal Flaw, in her case, excessive curiosity. Curiosity in small doses can be good, however, in her case, she would try something that could kill her, or cause her to look when she should keep her head down.
 * Silver: Due to her werecat heritage, silver is harmful to Kyra, and is the only metal that could truly kill her.
 * Wolfsbane: Due to her werecat heritage, Kyra can't stand the smell of wolfsbane.
 * Running water: Due to her werecat heritage, Kyra cannot cross running water without outside help. She also doesn't like water in general, due to both being part cat, and part sentient flame.
 * Lunar eclipses: Due to her werecat heritage, Kyra's werecat abilities will be temporarily neutralized under a lunar eclipse, to the point where she won't even transform.

Familiar
Kyra's familiar is a black cat she named Soot (because of his fur color). Soot is fairly loyal to Kyra, and she sees him as a kindred spirit. When he became her familiar, Soot's usually black fur gained a bright green, flame-shaped mark on his forehead.